UTS Animal Logic Academy

The University of Technology Sydney (UTS) and Animal Logic have joined forces to create the UTS Animal Logic Academy (UTS ALA), a professionally-equipped studio space engineered to the highest industry standards. The UTS ALA offers the first industry-led post graduate degree of its kind in Australia - a Master of Animation and Visualisation (MAV) - and practice-based PhD research opportunities. Find out more

UTS Animal Logic Academy

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  • The information collected via this form will be used in accordance with the University's Privacy Statement.

The UTS Animal Logic Academy (UTS ALA) is a unique collaboration that responds directly to the challenges of the animation and visualisation industries.

Located on the UTS campus in the heart of Sydney’s creative precinct, the programs focus on the application of animation, visual effects and computer-generated imagery (CGI) in a studio environment. Artists in the Academy build on their existing skills and are mentored by practicing industry professionals from Animal Logic, UTS and other industry partners in a custom-built studio using real-world production pipelines.

UTS ALA Info Night – Final info night for 2018 cohort!

Thursday 2nd November 2017 | 5:30pm | UTS Animal Logic Academy

Come and experience the studio space, hear the Head of Academy and Studio Leads go through the course structure and answer your questions in person. Come and find out how we can make 2018 the best year of your life!

RSVP to animallogicacademy@uts.edu.au to reserve your spot.

PhD Research Projects – Expressions of Interest

We are calling for expressions of interest from suitably qualified and experienced candidates to undertake specific PhD projects.

About Animal Logic

Established in 1991, Animal Logic is one of the world’s most highly respected digital production studios, producing award-winning design, animation and visual effects for the film and television industries.  The studio has played a key role in the development of the creative industries over the last 25 years. Animal Logic’s film include, The LEGO® Movie, The LEGO® Batman Movie,Guardians of the Galaxy: Volume 2, Alien: Covenant, Avengers: Age of Ultron, Insurgent, Unbroken, Walking with Dinosaurs: The Movie, The Great Gatsby, Legend of the Guardians: The Owls of Ga’Hoole, 300, Happy Feet and House of Flying Daggers. The studio is currently in production on The LEGO Ninjago Movie (2017), Peter Rabbit (2018) and The LEGO Movie Sequel (2019).

About Animal Logic

Established in 1991, Animal Logic is one of the world’s most highly respected digital production studios, producing award-winning design, animation and visual effects for the film and television industries.  The studio has played a key role in the development of the creative industries over the last 25 years. Animal Logic’s film include, The LEGO® Movie, The LEGO® Batman Movie,Guardians of the Galaxy: Volume 2, Alien: Covenant, Avengers: Age of Ultron, Insurgent, Unbroken, Walking with Dinosaurs: The Movie, The Great Gatsby, Legend of the Guardians: The Owls of Ga’Hoole, 300, Happy Feet and House of Flying Daggers. The studio is currently in production on The LEGO Ninjago Movie (2017), Peter Rabbit (2018) and The LEGO Movie Sequel (2019).

Meet the makers

Meet some of the creators and mentors behind the UTS Animal Logic Academy. Collaborate and innovate with fellow artists to solve complex digital image creation and visualisation challenges. Be a part of industry-led masterclasses and fully immerse yourself in a real-world studio experiences, working with emerging technologies and creative opportunities.

Master of Animation and Visualisation

The Master of Animation and Visualisation (MAV) is an opportunity for Artists and IT Professionals to develop their specialist skills in digital animation, visual effects and computer-generated imagery (CGI). This degree has been co-designed and developed as part of the UTS ALA, a dynamic collaboration between UTS and world-leading creative animation and VFX production studio Animal Logic.

Visualise your future

Members of the Academy work collaboratively to problem-solve creative and technical challenges, and build expertise. Undertaken in a practice-based cohort model, skills gained in this course can be applied across a wide range of roles, from animation and software development to data visualisation, data science and across emerging technologies – including VR, AR and immersive 360° spaces.

Be a smart creative

The creative industries are worth $45 billion a year to the Australian economy. The Master of Animation and Visualisation responds to critical industry demand for graduates with expertise in these fields. Participants will graduate as the ‘smart creatives’ of the future.

Pursue new domains

To be considered for this program, applicants need to be able to demonstrate proficiency or prior industry experience in digital image creation/computer graphics or coding for design, animation and/or visualisation. Examples include: animation, visual FX, coding, games design/development, tool building (software development, engineering), asset creation (modeling, rigging, surfacing), story, concept art, production design, cinematography, editing, motion graphics or similar.

Master of Animation and Visualisation

The Master of Animation and Visualisation (MAV) equips Artists and IT Professionals with specialist skills in digital animation, visual effects and computer-generated imagery (CGI). This degree has been co-designed and developed as part of the UTS Animal Logic Academy (UTS ALA) a dynamic collaboration between UTS and world-leading creative studio Animal Logic.

Visualise your future

Members of the Academy work collaboratively to problem-solve creative and technical challenges, and build expertise. Undertaken in a practice-based cohort model, skills gained in this course can be applied across a wide range of roles, from animation and software development to data visualisation, data science and across emerging technologies – including VR, AR and immersive 360° spaces.

Be a smart creative

The creative industries are worth $45 billion a year to the Australian economy. The Master of Animation and Visualisation responds to critical industry demand for graduates with expertise in these fields. Participants will graduate as the ‘smart creatives’ of the future.

Pursue new domains

To be considered for this program, applicants need to be able to demonstrate proficiency or prior industry experience in digital image creation/computer graphics or coding for design, animation and/or visualisation. Examples include: animation, visual FX, coding, games design/development, tool building (software development, engineering), asset creation (modeling, rigging, surfacing), story, concept art, production design, cinematography, editing, motion graphics or similar.

Why choose MAV?

Why choose MAV?

  • Learn from world leaders in animation, visual effects and CGI who have shaped the creative industries of today
  • Earn professional qualifications and skills that are valued by industry, reflect industry best practice, and are aligned with opportunities for professional growth
  • Build skills in CGI innovation, digital asset creation, creative practice, visualisation technologies and dynamic teamwork practices
  • Be industry-ready and able to meet the challenges of a rapidly evolving modern workplace
  • Practice collaborative and transdisciplinary learning in a custom built real-world studio environment, using industry workflows
  • Enjoy the support of a curriculum that draws together expertise across the arts, design, engineering, IT, science and business
  • Explore and build specialist skills to industry standards across three studios
  • Push your creative professional practice beyond the boundaries of the known and into new domains

The MAV scholarship

The MAV scholarship

The UTS Animal Logic Academy is pleased to announce that it will be offering a full scholarship for the Master of Animation and Visualisation (MAV) in 2018. Applicants to the MAV may also apply for a full scholarship through the University’s Scholarship Office. The scholarship will cover the tuition fees of the successful applicant for the 2018 course.
Find out more

How to apply

To be considered for this program, applicants need to be able to demonstrate proficiency or prior industry experience in digital image creation/computer graphics or coding for design, animation and/or visualisation. Examples include, animation, visual FX, coding, games design/development, tool building (software development, engineering), asset creation (modeling, rigging, surfacing), story, concept art, production design, cinematography, editing, motion graphics or similar.

In addition to the standard admission requirements, applicants will be required to submit material to support their relevant skills (e.g. portfolio, coding examples, animation etc.) and will also be required to participate in a panel interview.

Domestic students: UTS ALA is now using an Open Application system. We will now accept rolling enrolments. Please apply directly to the Academy via animallogicacademy@uts.edu.au.

International students: Applications for international students must be lodged with UTS International.

Minimum English language requirements

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184

Subjects

Session 1

42909 The Connected Studio, 15 Jan – 13 Apr 2018
Participants engage with professional grade assets in an industry-level dynamic workflow environment. They are challenged to expand their craft and technical practices.

Session 2

42910 The Collaboration Studio, 23 Apr – 20 Jul 2018
Participants use digital assets in innovative ways and engage with emergent technologies to develop the next generation of visualisation. In the process, they extend their skills in critical thinking and collaborative problem solving for professional practice.

Session 3

42911 The Challenge Studio, 30 Jul – 30 Nov 2018
Participants respond to challenges identified by industry leaders. They envision creative solutions to address an industry guided brief, build and extend the digital visual and animation workflow, and engage stakeholders to identify original solutions.

To be considered for this program, applicants need to be able to demonstrate proficiency or prior industry experience in digital image creation/computer graphics or coding for design, animation and/or visualisation. Examples include, animation, visual FX, coding, games design/development, tool building (software development, engineering), asset creation (modeling, rigging, surfacing), story, concept art, production design, cinematography, editing, motion graphics or similar.

In addition to the standard admission requirements, applicants will be required to submit material to support their relevant skills (e.g. portfolio, coding examples, animation etc.) and will also be required to participate in a panel interview.

Domestic students: UTS ALA is now using an Open Application system. We will now accept rolling enrolments. Please apply directly to the Academy via animallogicacademy@uts.edu.au.

International students: Applications for international students must be lodged with UTS International.

Minimum English language requirements

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184

Subjects

Session 1

42909 The Connected Studio, 15 Jan – 13 Apr 2018
Participants engage with professional grade assets in an industry-level dynamic workflow environment. They are challenged to expand their craft and technical practices.

Session 2

42910 The Collaboration Studio, 23 Apr – 20 Jul 2018
Participants use digital assets in innovative ways and engage with emergent technologies to develop the next generation of visualisation. In the process, they extend their skills in critical thinking and collaborative problem solving for professional practice.

Session 3

42911 The Challenge Studio, 30 Jul – 30 Nov 2018
Participants respond to challenges identified by industry leaders. They envision creative solutions to address an industry guided brief, build and extend the digital visual and animation workflow, and engage stakeholders to identify original solutions.

FAQs

What is a Master of Animation and Visualisation?
The Master of Animation and Visualisation is a post-graduate degree that helps students build on existing skills and experience in animation, visualisation, visual effects, game production, IT and the use of emerging technologies such as virtual reality, augmented reality and mixed reality. Learning takes place in a purpose-built studio that operates in a real-world production environment.
How long is this course?
The course is designed to be completed over 3 sessions in 2018. Sessions 1 and 2 are 13 weeks each, and Session 3 is 18 weeks. Each session consists of an intensive studio subject of 24 credit points.
Can I do this course part-time?
As the course works within a cohort system, the course is only offered full-time.
How big will the cohort be?
Approximately 50-80 students
What’s a typical study plan?
Students complete 42909 The Connected Studio (24cps), 42910 The Collaboration Studio (24cps) and 42911 The Challenge Studio (24cps) in sequence.
Will I be eligible for fee assistance?
Participants may be eligible for assistance. Please see http://www.handbook.uts.edu.au/general/financial.html for further information.
What are the likely job opportunities after graduation?
Graduates of the Master of Animation and Visualisation should be able to apply for jobs in a range of industries globally, including but not limited to film, TV, games and digital entertainment across established and emerging platforms. As the demand for computer graphics skills become embedded across industries more generally, it is anticipated that there will be continuing growth in opportunities in IT and computing including emerging technologies, software development, science and medical research, architecture, urban planning, mining and engineering.
Do I need to show a portfolio?
This course requires that you can demonstrate your level of skill and/or experience in animation, visualisation or related technologies so showing a portfolio of work is essential unless you are providing documentation of your programming skills and experience in a digital content production environment.
Where can I get more information?
We hold regular information sessions for the programs offered at UTS ALA. The next Information Evening is on Thursday 25th May 2017 at 5:30pm. Registration for these events is essential as spaces are limited. RSVP to animallogicacademy@uts.edu.au.
What is the UTS Animal Logic Academy?
The UTS Animal Logic Academy (UTS ALA) is where the Master of Animation and Visualisation is offered. Located in Building 15 of the UTS city campus, it represents a unique collaboration between the University of Technology and leading digital production studio Animal Logic. The Master of Animation and Visualisation course has been co-created by educators at UTS and working professionals at Animal Logic. It is designed to be taught by UTS and Animal Logic staff, as well as mentors drawn from industry.
How many hours will be required?
In session, the hours will be 9am-5pm Monday-Friday, with an hour for lunch. There will be no out-of-hours study or homework required.
What does a cohort model of study involve?
A cohort model is a system of group and shared learning. The applicants accepted into this course at the start of each calendar year are your ‘cohort’ for the duration of that year. As in a real world production studio, you will work together as group with each person having production responsibilities suited to their area of specialisation and learning goals. By the end of the year, the cohort will have created group projects with every team member having made a contribution.
What is the application process?
Applicants will need to submit their academic qualifications, professional qualifications, CV, a personal statement, and a digital portfolio or documented experience in programming for digital production. Applicants who meet the academic and additional requirements may be invited for interviews as part of the selection process.
How much does the course cost?
International and domestic fees for the full course (72cps) for 2018 is $48,015.
Will doing this degree guarantee me a work placement at Animal Logic?
No. Animal Logic and other industry partners have worked with UTS to design a new approach to educating industry-ready graduates who are adept at industry practice and innovation. Animal Logic continues to be involved with the UTS ALA as an industry mentor, participates in the delivery of the program and provides expert input to the development of authentic projects for students to apply their knowledge and skills. As with all University degrees, future employment opportunities will be dependent upon the individual’s own ambition, focus and preparedness as well as industry conditions upon graduation.
I’m an international student. Can I apply?
Yes, there is no restriction on your country of origin and the Academy has enjoyed strong international participation. You must however, be proficient in English to an Academic level of IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184
Do I need to attend an interview?
Yes, if you are shortlisted, you will be invited to attend an interview. If you are located interstate or overseas, arrangements will be made to interview with you via video conferencing or other suitable means.
Can I provide a link to my website as my portfolio submission?
We are unable to accept personal portfolio websites as part of an application. Websites are a very fluid medium and are changed regularly and updated. For the purposes of assessing applications, we need to have something fixed so that we can demonstrate that we compared ‘like with like’. We are also required by law to retain documents relating to a student’s application for a period of 7 years – in which time, a website could change dramatically. You may include your website information on your CV, but it will not a determining factor in the assessment process.
What is a Master of Animation and Visualisation?
The Master of Animation and Visualisation is a post-graduate degree that helps students build on existing skills and experience in animation, visualisation, visual effects, game production, IT and the use of emerging technologies such as virtual reality, augmented reality and mixed reality. Learning takes place in a purpose-built studio that operates in a real-world production environment.
What is the UTS Animal Logic Academy?
The UTS Animal Logic Academy (UTS ALA) is where the Master of Animation and Visualisation is offered. Located in Building 15 of the UTS city campus, it represents a unique collaboration between the University of Technology and leading digital production studio Animal Logic. The Master of Animation and Visualisation course has been co-created by educators at UTS and working professionals at Animal Logic. It is designed to be taught by UTS and Animal Logic staff, as well as mentors drawn from industry.
How long is this course?
The course is designed to be completed over 3 sessions in 2018. Sessions 1 and 2 are 13 weeks each, and Session 3 is 18 weeks. Each session consists of an intensive studio subject of 24 credit points.
How many hours will be required?
In session, the hours will be 9am-5pm Monday-Friday, with an hour for lunch. There will be no out-of-hours study or homework required.
Can I do this course part-time?
As the course works within a cohort system, the course is only offered full-time.
What does a cohort model of study involve?
A cohort model is a system of group and shared learning. The applicants accepted into this course at the start of each calendar year are your ‘cohort’ for the duration of that year. As in a real world production studio, you will work together as group with each person having production responsibilities suited to their area of specialisation and learning goals. By the end of the year, the cohort will have created group projects with every team member having made a contribution.
How big will the cohort be?
Approximately 50-80 students
What is the application process?
Applicants will need to submit their academic qualifications, professional qualifications, CV, a personal statement, and a digital portfolio or documented experience in programming for digital production. Applicants who meet the academic and additional requirements may be invited for interviews as part of the selection process.
What’s a typical study plan?
Students complete 42909 The Connected Studio (24cps), 42910 The Collaboration Studio (24cps) and 42911 The Challenge Studio (24cps) in sequence.
How much does the course cost?
International and domestic fees for the full course (72cps) for 2018 is $48,015.
Will I be eligible for fee assistance?
Participants may be eligible for assistance. Please see http://www.handbook.uts.edu.au/general/financial.html for further information.
Will doing this degree guarantee me a work placement at Animal Logic?
No. Animal Logic and other industry partners have worked with UTS to design a new approach to educating industry-ready graduates who are adept at industry practice and innovation. Animal Logic continues to be involved with the UTS ALA as an industry mentor, participates in the delivery of the program and provides expert input to the development of authentic projects for students to apply their knowledge and skills. As with all University degrees, future employment opportunities will be dependent upon the individual’s own ambition, focus and preparedness as well as industry conditions upon graduation.
What are the likely job opportunities after graduation?
Graduates of the Master of Animation and Visualisation should be able to apply for jobs in a range of industries globally, including but not limited to film, TV, games and digital entertainment across established and emerging platforms. As the demand for computer graphics skills become embedded across industries more generally, it is anticipated that there will be continuing growth in opportunities in IT and computing including emerging technologies, software development, science and medical research, architecture, urban planning, mining and engineering.
I’m an international student. Can I apply?
Yes, there is no restriction on your country of origin and the Academy has enjoyed strong international participation. You must however, be proficient in English to an Academic level of IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184
What is the closing date for applications?
The closing date for applications is Friday 11th November 2016.
Do I need to attend an interview?
Yes, if you are shortlisted, you will be invited to attend an interview. If you are located interstate or overseas, arrangements will be made to interview with you via video conferencing or other suitable means.
Do I need to show a portfolio?
This course requires that you can demonstrate your level of skill and/or experience in animation, visualisation or related technologies so showing a portfolio of work is essential unless you are providing documentation of your programming skills and experience in a digital content production environment.
Can I provide a link to my website as my portfolio submission?
We are unable to accept personal portfolio websites as part of an application. Websites are a very fluid medium and are changed regularly and updated. For the purposes of assessing applications, we need to have something fixed so that we can demonstrate that we compared ‘like with like’. We are also required by law to retain documents relating to a student’s application for a period of 7 years – in which time, a website could change dramatically. You may include your website information on your CV, but it will not a determining factor in the assessment process.
Where can I get more information?
We hold regular information sessions for the programs offered at UTS ALA. The next Information Evening is on Thursday 25th May 2017 at 5:30pm. Registration for these events is essential as spaces are limited. RSVP to animallogicacademy@uts.edu.au.

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