A pretty amazing week! We’ll post more updates as we recover from jet lag, but the highlight was of course the ALA winning a Shotgun Pipeline Award!
More details can be found on the Autodesk Shotgun page, including images of our studio leads Dan Flood and Diego Garcia Huerta wearing shiny medals: https://www.shotgunsoftware.com/blog/congrats-to-shotguns-4-new-pipeline-award-winners/
One of our final projects for 2017 won ‘VR Game of the Year’ from The Rookies!
It was up against some pretty tough competition, incredible that work from our first year as a school has been recognised by The Rookies. Congrats to the entire 2017 cohort! More info can be found here: http://www.therookies.co/game-of-the-year/vr-ar/terrachi/
We’ve made a series of videos explaining how USD is used at the ALA, our students Ben and Wen explaining the technology behind our Shotgun integration and farm caching cleverness, and leads Dan and Matt explaining how it works inside Houdini and Maya. If you keep hearing the USD buzzword but aren’t sure what it all means, you might find this useful.
Here’s our youtube playlist.
Johannes Saam, Senior Creative Developer for Framestore, swung by the Academy to talk about his work.
First he gave a run down of his path to VR, and then we loaded his projects onto our VR headsets to play with. Coral is a pretty amazing realtime journey through fractals in VR, which he also presented in a talk at Siggraph. More info at https://coral-vr.com/