Push the boundaries of animation, visualisation & interaction by applying to the UTS Animal Logic Academy’s PhD program: PhD Scholarship Positions – Expressions of Interest
Applications are open until the 30th September 2019. For more information, please email: email@example.com
It’s that time of year again! Come to the UTS Animal Logic Academy studio at 5:45pm on Wednesday October 16 to hear all about studying our accelerated Master of Animation & Visualisation. Come and see the space, check out the current student work, get your questions answered from students and staff, and meet Animal Logic’s Oscar-nominated animation director Rob Coleman.
We’re delighted to welcome Ian Thomson to the team as the new Head of the UTS Animal Logic Academy. Ian comes to UTS with over 30 years of international experience as a creative industries designer, writer, filmmaker and educator http://ow.ly/HVU150vGrMf
This a ‘call for interest’ in a short course run by VFX lead Matt Estela covering the fundamentals of this powerful software. Email firstname.lastname@example.org for more info!
We’re featured again on the Unity blog, where we shared some advice on how to make a great realtime project. You’ll find the link here:
Very proud that the short film by our 2018 masters students is now available to watch online. We’ll post more information on the process over the next few weeks, but for now sit back, turn it up, and enjoy!
Based on all the questions we get from the info nights, emails, facebook, linkedin etc, we’ve collected them all into one place.
We also made a special break out section on what we look for in a portfolio, with examples from our current students. Have a look!
Jasper has been released online, amazing work by former-ALA-masters-student-now-ALA-PhD-researcher Simon Rippingale.
Simon led a small crew of mostly ALA Masters graduates from last year, with help from VFX supervisor Mark Van Den Bergen, to create a beautiful short for the Air Force.
Despite its stop motion appearance there is an incredible amount of technology in this short, involving motion control robots, realtime rendering technology, AR for pre and post visualiation, and a few other tricks. Watch out of the making of…
We’ll be showing off our major works for this year, have some drinks and nibbles, give industry folk a chance to chat with our students, and generally have a well deserved wind down after an incredible year.
Places are limited, email us at email@example.com to secure an invite.
Unity are running a competition with the theme ‘Create Something New’. They link to examples of student work as inspiration, we’re chuffed that Terrachi is used as one of the examples!
Read more here:
More fantastic coverage of the work we’re doing at the Academy. Our CG Supervisor Dan Flood made the bold move to re-do the lighiting pipeline from scratch for 2018, so we’re now using Katana and Renderman, along with Nuke for compositing and USD and VDB as our geometry format.
This has made for a pretty amazing workflow, the Foundry were keen to talk to us to find out what we’re doing. The article includes some screenshots of our setup, and some great stills from the short film, which will be completed in the next few weeks. No pressure team!
It’s happening again!
Come visit the studio, see the work, talk to the leads and the students. We’re always keen to talk about what we do, and more than happy to look at showreels, talk in depth about the course.
Shotgun Software got in touch, and asked if they could write an article about our use of Shotgun at the Academy. Was good to highlight the custom development our students have done, and how masters student Nichole Goh uses Shotgun in her role as studio coordinator. Many thanks to Shotgun for the chance to talk about what we do!
VFX Voice, the magazine of the Visual Effects Society, has a great article on the Australian and New Zealand VFX industry. We’re very pleased to say that the Academy gets a substantial mention, talking about our ideals and what we think sets us apart. Special thanks to Ian Failes for coming down to visit, having a chat, and understanding what we’re about. Have a read!
Its happening again… ITS HAPPENING AGAIN….
Come down, meet the team, see our amazing studio space, and enjoy a special visit from Animal Logic’s Rob Coleman.
The academy brought home a Gold award for its short Animation “Jasper” at the AEAF! Directed and created by our PhD researcher Simon Rippingale and a handful of last years graduates, it’s a lovely short film, but also an impressive technical effort combining motion control (working with one of the robot labs at UTS), realtime tools for previs and background elements, as well as industry standard tools like Nuke and Maya.
More info about the AEAF winners and finalists on their website.
SideFx asked me to do a talk for their Houdini Hive, a nice dedicated space away from the noisy show floor to present work and whatnot. It was recorded, you can watch in on the SideFx Vimeo channel. At 21 minutes you’ll hear me talk a little about ALA and how we’re using Houdini within the course.
I’ve been back in Sydney a day, thought I’d write down some first impressions of what I saw.
USD All the Things
USD was everywhere at Siggraph. The new nvidia raytracing cards (more on that later) can ingest USD natively. Renderman 22 will load USD natively, Unreal 4.20 has experimental USD, and 4.21 has round-tripping USD meaning you can have a scene in maya, export as USD, load into UE4, move something, export a USD override from UE4, and get that change back into maya as a tiny override delta.
Was cool to see that Animal Logic’s USD extensions will be picked up by Autodesk, so will be part of the core of Maya next year. We’ve been using it here at AL_USDMaya at ALA, so that’ll be one less thing to worry about.
It wasn’t just the software companies getting into it; Dreamworks, MPC, Rodeo, several others have already pushed their pipelines to USD in a big way, Rodeo announcing their USD pipeline tools are now available as an open source package called Walter, get it here: https://github.com/rodeofx/OpenWalter
A very close second in terms of excitement was Nvidia’s new realtime raytracing cards. Seeing the UE4 Star Wars demo from last year, but this time at ‘Real Time Live’, on a single card rather than a array of super expensive cards, amazing stuff.
Walk around siggraph for long enough, and you’ll hear the sound of drones, servos, clicky things, shrieks of laughter. Follow those sounds, and you’ll get to where the more esoteric research is being showcased. Drones with flamingo legs, fly-eye highspeed spinning plenoptic displays, dual hairdryer based haptic feedback for VR, giant crow head hololens displays, some really strange things to see.
— UTS ALA (@UTS_ALA) August 16, 2018
Being on a Panel in the Big Room
A highlight for me was being part of the ‘Generations of Houdini in Film’ panel. Head of everything for ILM, head of FX for Framestore, Dneg, Disney annnnnd…. me! Amazed that I was asked to be a part of this, Ian Failes was a great moderator, and the entire panel was great (well, except for Andy Hayes from Framestore, he’s a jerk…)
If you’ve ever wondered what the view looks like from the front of the giant conference room at siggraph: